L7 behavioral protection
Request behavior is scored per proxy, and abusive sources are banned with timed durations before they reach your origin.
Pixel Shield puts port-based TCP and UDP proxies in front of your game servers, with iptables rate limiting and L7 behavioral protection managed from one control plane.

1
edge region
45
node api endpoints
3
protection presets
Six systems run between the public internet and your game servers.
Request behavior is scored per proxy, and abusive sources are banned with timed durations before they reach your origin.
Per-IP packet and connection rates enforced in kernel space on every node, tuned per proxy within validated bounds.
Every node reports heartbeat, capacity and version to the control plane. Credentials stay AES-256-GCM encrypted at rest.
Bytes in, bytes out and request counters roll up daily per proxy, so plan limits are measured, not guessed.
Dedicated listen ports on edge nodes forward clean TCP and UDP traffic to your game server, with weighted, health-checked backends behind each one.
Global and per-proxy blocklists and whitelists for CIDR entries, with temporary rules that expire on schedule.
control
40+
Tunable protection settings on every proxy.
mitigation
24/7
Always-on filtering at the edge, no on-call needed.
deploy
<60s
From create to a live protected listen port.
Pixel Shield puts always-on mitigation in front of your game servers while every dial of the protection stack stays yours to turn.
Start protecting your serverFree tier available, no credit card required
See all featuresCreate an account, point a listen port at the edge, and your first protected proxy is live in minutes.
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