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DDoS protection, operated calmly

Pixel Shield puts port-based TCP and UDP proxies in front of your game servers, with iptables rate limiting and L7 behavioral protection managed from one control plane.

The console dashboard: active proxies, live connections, bandwidth usage, and plan limits.

1

edge region

45

node api endpoints

3

protection presets

The protection stack

Six systems run between the public internet and your game servers.

L7 behavioral protection

Request behavior is scored per proxy, and abusive sources are banned with timed durations before they reach your origin.

iptables rate limiting

Per-IP packet and connection rates enforced in kernel space on every node, tuned per proxy within validated bounds.

Per-node management

Every node reports heartbeat, capacity and version to the control plane. Credentials stay AES-256-GCM encrypted at rest.

Bandwidth quotas

Bytes in, bytes out and request counters roll up daily per proxy, so plan limits are measured, not guessed.

Port-based TCP/UDP proxies

Dedicated listen ports on edge nodes forward clean TCP and UDP traffic to your game server, with weighted, health-checked backends behind each one.

ACLs with expiry

Global and per-proxy blocklists and whitelists for CIDR entries, with temporary rules that expire on schedule.

control

40+

Tunable protection settings on every proxy.

mitigation

24/7

Always-on filtering at the edge, no on-call needed.

deploy

<60s

From create to a live protected listen port.

Built for uptime, loved for control

Pixel Shield puts always-on mitigation in front of your game servers while every dial of the protection stack stays yours to turn.

Start protecting your server

Free tier available, no credit card required

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Put your game servers behind the shield

Create an account, point a listen port at the edge, and your first protected proxy is live in minutes.

Create an account